Valve should really get the testing moments back on track. -Alex
On Fri, Mar 1, 2013 at 1:34 AM, Arthur Lin <thaigro...@gmail.com> wrote: > I have to thank some able-bodied testers for all the feedback and data. The > comments and complaints were extremely valuable. Not only were there a > significant number of bugs that only showed up in co-op, there were also > issues with directing the player to what was necessary to complete the > finale. Tunnel vision is a terrible effect and you guys helped pull me out > of it... I think. Again, thank you. > > > On Wed, Feb 20, 2013 at 3:50 PM, Arthur Lin <thaigro...@gmail.com> wrote: > > > You can feel free to do whatever you want with the vpk now, but I don't > > think it's in a state where it will generate a lot of gameplay feedback. > > I've reduced my list of things to do down to a single white board! > Hooray. > > > > > > On Wed, Feb 20, 2013 at 3:41 PM, Arthur Lin <thaigro...@gmail.com> > wrote: > > > >> Steam community is down atm, but I'll add and link as soon as they > smooth > >> out their kinks. > >> > >> > >> On Wed, Feb 20, 2013 at 3:36 PM, Eugenio Roman < > >> eugenio.motanu...@gmail.com> wrote: > >> > >>> Hit me up on steam, and I might get a chance if the internet behaves > >>> well. http://steamcommunity.com/id/Motanum > >>> > >>> On Wed, Feb 20, 2013 at 2:04 AM, Arthur Lin <thaigro...@gmail.com > >wrote: > >>> > >>>> Thanks for the responses guys! Whoever has e-mailed me so far has been > >>>> added. The map is heavy in vscripts, so let me know if there's a bog > >>>> down > >>>> in performance, especially when you hit all the slot machines or > build a > >>>> lot of shack walls around the perimeter. If you're in developer mode, > >>>> see > >>>> if there are any script errors. > >>>> > >>>> I guess the "first day" of testing will be actual coop. It's been > great > >>>> via > >>>> LAN so far, but I'm not sure how it'll do over a higher ping. As > always, > >>>> thanks. > >>>> > >>>> > >>>> On Wed, Feb 13, 2013 at 11:02 PM, Arthur Lin <thaigro...@gmail.com> > >>>> wrote: > >>>> > >>>> > Starting the 21st until 28th of this month, to be exact. The finale > >>>> map is > >>>> > called "Let's Play Money-Survival Building Game." The premise is > that > >>>> you > >>>> > have to buy car parts with money earned by killing infected, > obtaining > >>>> > weapons and health by playing slot machines. > >>>> > > >>>> > You can actually try it right now. Although it would be more of a > >>>> demo at > >>>> > the moment, I wouldn't mind seeing if the finale is intuitive or > not. > >>>> Any > >>>> > comments or complaints, no matter how obvious they are to you, are > >>>> always > >>>> > appreciated. > >>>> > > >>>> > I tested an upload to workshop friends-only and I haven't > encountered > >>>> any > >>>> > problems. Would that be the best way? If anyone is interested, > please > >>>> > e-mail me or reply and I'll add as a friend. > >>>> > > >>>> _______________________________________________ > >>>> L4Dmapper mailing list > >>>> L4Dmapper@list.valvesoftware.com > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >>>> > >>> > >>> > >>> > >>> -- > >>> Eugenio "Motanum" Roman > >>> > >>> https://sites.google.com/site/motanumproyect/ > >>> eugenio.motanu...@gmail.com > >>> http://twitter.com/#!/MotanumR > >>> http://steamcommunity.com/id/Motanum > >>> http://www.youtube.com/user/motanium > >>> > >>> > >> > > > _______________________________________________ > L4Dmapper mailing list > L4Dmapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper