Valve should really get the testing moments back on track.

-Alex

On Fri, Mar 1, 2013 at 1:34 AM, Arthur Lin <thaigro...@gmail.com> wrote:

> I have to thank some able-bodied testers for all the feedback and data. The
> comments and complaints were extremely valuable. Not only were there a
> significant number of bugs that only showed up in co-op, there were also
> issues with directing the player to what was necessary to complete the
> finale. Tunnel vision is a terrible effect and you guys helped pull me out
> of it... I think. Again, thank you.
>
>
> On Wed, Feb 20, 2013 at 3:50 PM, Arthur Lin <thaigro...@gmail.com> wrote:
>
> > You can feel free to do whatever you want with the vpk now, but I don't
> > think it's in a state where it will generate a lot of gameplay feedback.
> > I've reduced my list of things to do down to a single white board!
> Hooray.
> >
> >
> > On Wed, Feb 20, 2013 at 3:41 PM, Arthur Lin <thaigro...@gmail.com>
> wrote:
> >
> >> Steam community is down atm, but I'll add and link as soon as they
> smooth
> >> out their kinks.
> >>
> >>
> >> On Wed, Feb 20, 2013 at 3:36 PM, Eugenio Roman <
> >> eugenio.motanu...@gmail.com> wrote:
> >>
> >>> Hit me up on steam, and I might get a chance if the internet behaves
> >>> well. http://steamcommunity.com/id/Motanum
> >>>
> >>> On Wed, Feb 20, 2013 at 2:04 AM, Arthur Lin <thaigro...@gmail.com
> >wrote:
> >>>
> >>>> Thanks for the responses guys! Whoever has e-mailed me so far has been
> >>>> added. The map is heavy in vscripts, so let me know if there's a bog
> >>>> down
> >>>> in performance, especially when you hit all the slot machines or
> build a
> >>>> lot of shack walls around the perimeter. If you're in developer mode,
> >>>> see
> >>>> if there are any script errors.
> >>>>
> >>>> I guess the "first day" of testing will be actual coop. It's been
> great
> >>>> via
> >>>> LAN so far, but I'm not sure how it'll do over a higher ping. As
> always,
> >>>> thanks.
> >>>>
> >>>>
> >>>> On Wed, Feb 13, 2013 at 11:02 PM, Arthur Lin <thaigro...@gmail.com>
> >>>> wrote:
> >>>>
> >>>> > Starting the 21st until 28th of this month, to be exact. The finale
> >>>> map is
> >>>> > called "Let's Play Money-Survival Building Game." The premise is
> that
> >>>> you
> >>>> > have to buy car parts with money earned by killing infected,
> obtaining
> >>>> > weapons and health by playing slot machines.
> >>>> >
> >>>> > You can actually try it right now. Although it would be more of a
> >>>> demo at
> >>>> > the moment, I wouldn't mind seeing if the finale is intuitive or
> not.
> >>>> Any
> >>>> > comments or complaints, no matter how obvious they are to you, are
> >>>> always
> >>>> > appreciated.
> >>>> >
> >>>> > I tested an upload to workshop friends-only and I haven't
> encountered
> >>>> any
> >>>> > problems. Would that be the best way? If anyone is interested,
> please
> >>>> > e-mail me or reply and I'll add as a friend.
> >>>> >
> >>>> _______________________________________________
> >>>> L4Dmapper mailing list
> >>>> L4Dmapper@list.valvesoftware.com
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>>>
> >>>
> >>>
> >>>
> >>> --
> >>> Eugenio "Motanum" Roman
> >>>
> >>> https://sites.google.com/site/motanumproyect/
> >>> eugenio.motanu...@gmail.com
> >>> http://twitter.com/#!/MotanumR
> >>> http://steamcommunity.com/id/Motanum
> >>> http://www.youtube.com/user/motanium
> >>>
> >>>
> >>
> >
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>
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