Hello everyone, I need advice and help. I'm currently working on a campaign set in a snowy country. I'd like to include some dynamic weather. Basically, this means that one runthrough, map will have a certain type of weather and the other runthrough it will have another type of weather.
For example, map 1: this one takes place in the afternoon. One scenario would be that it's slightly cloudy with still some sun. The other scenario has it more cloudy with some snowfall and a slightly thicker fog. It would also be a little darker, but since it has to keep it's afternoon-feeling, it must not be too dark. Map 2 takes place at dusk. One scenario is cloudy with no snow. The other scenario is more menacingly cloudy, snowfall, thicker fog and slightly darker than scenario 1 but here again: the dusk feeling must be preserved so it has to be dark enough, but not too dark (it's dusk, not night) I know how to handle the fog and precipitation changes with a logic_case entity. That's a non-issue. But if you have a look at the Weather Control Plugin ( http://forums.alliedmods.net/showthread.php?t=184890 ) apparently they managed to change the skybox and global lighting too... how the hell did they do that? Anyone has an idea? -Alex _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
