Hello everyone,

I need advice and help.
I'm currently working on a campaign set in a snowy country. I'd like to
include some dynamic weather. Basically, this means that one runthrough,
map will have a certain type of weather and the other runthrough it will
have another type of weather.

For example, map 1: this one takes place in the afternoon. One scenario
would be that it's slightly cloudy with still some sun. The other scenario
has it more cloudy with some snowfall and a slightly thicker fog. It would
also be a little darker, but since it has to keep it's afternoon-feeling,
it must not be too dark.

Map 2 takes place at dusk. One scenario is cloudy with no snow. The other
scenario is more menacingly cloudy, snowfall, thicker fog and slightly
darker than scenario 1 but here again: the dusk feeling must be preserved
so it has to be dark enough, but not too dark (it's dusk, not night)

I know how to handle the fog and precipitation changes with a logic_case
entity. That's a non-issue. But if you have a look at the Weather Control
Plugin ( http://forums.alliedmods.net/showthread.php?t=184890 ) apparently
they managed to change the skybox and global lighting too... how the hell
did they do that?

Anyone has an idea?

-Alex
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