You have to recompile the model if you changed the file name of the texture, which you can't do unless you have the uncompiled file that corresponds with that model. It's a bit like re-texturing a map: you need the bsp file to do it.
On the other hand, if the file names are the same, your texture might simply overwrite the default texture once everything is compiled in the VPK. Not sure how that works though. Tim On Mon, Jul 8, 2013 at 8:14 AM, Alexis H <[email protected]> wrote: > Hey gentlemen, > > I'd like to change the skin of the flag model you see at the beginning of > Sacrifice. It's a US flag and since my campaign takes place in some fictive > Northern-European country, I want to change it to an equally fictive flag. > I already managed to find the vtf file and I already modified it, but how > do I "apply" it to the model? > > Assume I'm an idiot at modelling if you explain please :-D > > Thanks! > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Timothy David Douglas, M.Arch. http://linkedin.com/in/tdd4000 _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
