Hello everyone
I have a narrow vertical area with small platforms that players have to
descend with precision jumps. The survivor bots have trouble with it,
and will jump down between the platforms. The behavior looks like it
could be caused by the reactive path optimizations described here:
https://developer.valvesoftware.com/wiki/AI_Systems_of_L4D#Paths
I've tried any relevant looking attributes, and splitting up areas, but
nothing helps. Does anyone know a way to disable the optimizations for
specific areas? Any other ideas would be helpful as well.
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