If your zombies aren't spawning in very well, it's likely your nav mesh. While most guides will tell you otherwise, I find any attempt to let the game auto-create a nav mesh end in disaster, more or less, for a bunch of reasons. Anymore if I want the game to generate a nav for an area, I'll use the radius generation instead so I can continue doing the majority manually.
Since I've changed navmesh methods, my zombies have always been hyper-aggressive and will absolutely pour out from any location you can't see, and I've had a drastically, drastically better time getting my flows to work on any given map. Give it a shot in a small sample area of the map (creating a nav from scratch) and see if it helps things. On Mon, Sep 30, 2013 at 12:00 PM, <l4dmapper-requ...@list.valvesoftware.com>wrote: > Send L4Dmapper mailing list submissions to > l4dmapper@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > or, via email, send a message with subject or body 'help' to > l4dmapper-requ...@list.valvesoftware.com > > You can reach the person managing the list at > l4dmapper-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of L4Dmapper digest..." > > > Today's Topics: > > 1. Tell the director where to spawn zombies? (Steffen Walliser) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 30 Sep 2013 20:13:43 +0200 > From: Steffen Walliser <andur...@incounterstrike.de> > To: l4dmapper@list.valvesoftware.com > Subject: [L4Dmapper] Tell the director where to spawn zombies? > Message-ID: <5249bf57.3060...@incounterstrike.de> > Content-Type: text/plain; charset=ISO-8859-1 > > Hi there, > currently I'm working on my old L4D2 Survival / Scavenge Map. I want to > update it and then bring it to the workshop. But it still has some > gameplay flaws, in survival mode it's too easy if you got a good spot. I > must admit this is partly because of the map layout, but I can't change > that anymore or I would have to rework big parts of the map which is not > worth the time. > > I tried to compensate the layout flaws by creating some extra rooms > especially for zombie spawns. The problem is: It seems like the AI > director doesn't use these spawn areas very much. I already marked the > nav areas as "obscured" but maybe this isn't useful in survival mode. So > is there anything else I can do to tell the director where he should > spawn zombies? > > > > ------------------------------ > > _______________________________________________ > L4Dmapper mailing list > L4Dmapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > End of L4Dmapper Digest, Vol 54, Issue 5 > **************************************** > _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper