From: Tamara P Duvall <[EMAIL PROTECTED]>
> > I have been wanting to try some and wondered if there are any 
> > 'rules or points' to look out for.
> 
> Unless you're trying to stay within the parameters of a particular 
> version of PG (Tonder, Beveren, Bucks, etc), there are no rules; 
> you make your own :)

I agree with T that you can pick and choose PG parameters if you're 
designing your own PG (as opposed to designing BUcks or designing 
Tonder, etc.).  Elwynn Kenn (I think that's the spelling) put out three 
books on "Australian Point Ground" that are her PG patterns.  She was 
consistent in her "rules", but didn't necessarily stick doggedly to the 
rules of any one existing PG tradition.  If you call your 
pattern "Bucks", you should stick to the Bucks rules, but if you call 
it "Point Ground", you can make your own.

That said, I think you might benefit from the OIDFA-published "Study of 
Point Grounds".  There was a committee that looked at all the PG 
traditions and compared them.  The book is a table--each column is a PG 
style.  Each row is a feature.  I don't have it with me, but it would 
be something like:  "twists before the gimp:  Bucks=2, Tonder=1, 
Rauma=2, XXX=3, YYY=varies".  In other words, Bucks has 2 twists before 
the gimp, Tonder has 1, Finnish has 2, etc.  ***N.B. I made up the 
numbers to illustrate the point!***

This book will give you the "rules" for each variable in each tradition-
-you can pick and choose as necessary or you can follow any one 
tradition slavishly.  It also gives you a list of what variables you 
have to work with.

Robin P.
Los Angeles, California, USA
(formerly  Pittsburgh, Pennsylvania)
[EMAIL PROTECTED]

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