I know this is treading on thin ice, but is it possible to destroy and then recreate the movieclip hierarchy when re-parenting? (recognizing that the perf implications of such a move are less than ideal.)

The reason I ask is not because I'm overly concerned about re- parenting, but I'm considering what happens as you build out a DHTML target. Re-parenting is trivial in DHTML, it seems like a shame to disallow it because it's not easy in Flash.

On Nov 30, 2005, at 4:24 PM, Adam Wolff wrote:

that's right. it'd be easy to move the laszlo view object, but movieclips
can not be moved.

A

On Nov 30, Henry Minsky wrote:


My understanding, and Adam can correct me, is that because we use
movieclip's parent child relation for views, and they cannot be reparented, you'd have to recreate the whole child movieclip hierarchy if you reparent
a view?



On 11/30/05, Elliot Winard <[EMAIL PROTECTED]> wrote:


It sounds like this "script" way of instantiating objects would also
provide a
way to re-parent objects.

I'm not too experienced regarding the internals of our LzView system's
Flash
implementation.  Would it be very difficult to allow re-parenting?
-e

On Tue, 29 Nov 2005, Henry Minsky wrote:


What I am beginning to think is that there need to be two different
instantiation APIs
for components, one which is designed to be called from LZX (XML), which
does
a lot of "automagic" setup, and one designed to be called from script,

which

exposes all
the individual steps as much as possible. So you can decide for example

to

instantiate a
menu item before there is a parent to add it to, or if you need to add

it to

a place in
the parent which isn't at the end of the current list of items.

Tucker has proposed using something besides "new" to create new

components

in script. I think that is a good idea, but maybe we need to go one step further and have some conventions for two different standard ways to
instantiate a component:

One way is the "LZX" way, where you pass a parent view, and an arglist,

so

that "new MyFrob(...)" behaves as much as possible like using <MyFrob>

in

LZX; as much magic as possible is done to install the object into it's
parent environment.

 And the other would be the "script" way, which behaves in a more

modular

fashion, so you would expect to manually instantiate an
object, then add it to a parent or not at your discretion, and set

callbacks

and event handlers, etc, manually.



On 11/29/05, Don Hopkins <[EMAIL PROTECTED]> wrote:


 What are the advantages of dynamically creating user interface

components

through xml data binding, instead of using a JavaScript api?



I've been playing around with pie menus for Laszlo, trying to come up

with

a Laszlish way to dynamically create and configure them.



http://www.donhopkins.com/drupal/node/40

http://www.donhopkins.com/lzxnet/my-apps/PieTest.lzx

http://www.donhopkins.com/lzxnet/my-apps/PieTest.lzx?lzt=source

http://www.donhopkins.com/lzxnet/my-apps/piemenu.lzx?lzt=source



The Laszlo pie menus don't currently support an API for modifying the menus dynamically, but I've been thinking about how that should work,

and

how it could support user-editable menus that knew how to write

themselves

back out as XML.



Some pie menus are dynamically generated from data, so all items are usually handled the same (or from a small set of pre-defined handlers

based

on the dataset), but other pie menus are designed by hand with custom handlers, tracking feedback and graphical resources associated with

each

item.



One problem with only defining widgets from XML, is how do you attach
custom methods and event handlers to widgets?



Including custom JavaScript handlers and constraints in the widget xml
definition would require a JavaScript compiler in the Flash player

(but it

would be possible in the DHTML version of Laszlo). You have to

pre-define

all the handlers and constraint expressions as named functions, refer

to

their names in the xml, and look them up at run-time.



            -Don









--
Henry Minsky
Software Architect
[EMAIL PROTECTED]







--
Henry Minsky
Software Architect
[EMAIL PROTECTED]


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