without thinking about it too hard, it looks like its purpose might be to
initalize constraint values to null to prevent undefined warnings from the
debugger. I wonder if that's happening somewhere else now.
A
On May 19, P T Withington wrote:
> So one wonders if this code has any relevance, since it has obviously been
> broken for quite some time.
>
> Does anyone understand what it is really trying to do? (Gee, I hope _I_
> didn't write it!)
>
> On 2006-05-18, at 23:05 EDT, Sarah Allen wrote:
>
> >
> > That was certainly true in Flash 5, it was fixed in 6 or 7
> >
> > In the Flash Player 8, typing in the debugger confirms this:
> > lzx> LzURL
> > «Function#3| LzURL»
> > lzx> !LzURL
> > false
> > lzx> LzURL == null
> > false
> >
> > You should test in 7 (file format and player) to be sure.
> >
> > Sarah
> >
> > On Thu, May 18, 2006 at 3:21 PM, P T Withington wrote:
> >
> > > [From LzNode]
> > >
> > > LzNode.prototype.__LZstoreRefs = function ( val , prop ){
> > > //Debug.write('__LZstoreRefs', this, prop, val);
> > > for ( var i in val){
> > > var ref = this[i];
> > > // if ref is a function, ref == null will be true
> > > // but !ref will be false
> > > if (ref == null && !ref) this[i] = null;
> > > }
> > >
> > > this.__LZstoreAttr( val , prop );
> > > }
> > >
> > > _______________________________________________
> > > Laszlo-dev mailing list
> > > [email protected]
> > > http://www.openlaszlo.org/mailman/listinfo/laszlo-dev
> >
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