Yes.

Henry Minsky wrote:
You mean having a separate sprite-like runtime-specific class or object that LzModeManager would refer to?




On Sun, Mar 23, 2008 at 5:35 PM, Max Carlson <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    I'd recommend making the platform-specific bits part of the kernel APIs,
     using the pattern we have now for views.  It would be good to merge
    the existing platform/runtime/... bits into the kernel also...

    Henry Minsky wrote:
     >
     >
     >
     >     I guess in order to make platform-specific extensions in separate
     >     files, I ought to make a base abstract subclass, and then
     >     have each runtime declare the actual LzModeManager class  in its
     >     platform/runtime/... directory ?
     >
     >
     > I mean make an abstract base class, like LzModeManagerBase, and then
     > have the platform-specific subclasses actually
     > define lzModeManager in the various platform/runtime/...
    directories.. .
     >
     >
     >
     >     --
     >     Henry Minsky
     >     Software Architect
     >     [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
    <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
     >
     >
     >
     >
     > --
     > Henry Minsky
     > Software Architect
     > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
    <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
     >

    --
    Regards,
    Max Carlson
    OpenLaszlo.org




--
Henry Minsky
Software Architect
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>


--
Regards,
Max Carlson
OpenLaszlo.org

Reply via email to