If you have a larger width in the embed tag, you can test an app in a larger canvas area than the canvas declares. It is likely not intentional, but it is very useful. I often develop small LZX apps embedded in a website, but for testing I embed them in larger area of test files. It is good that the canvas stays the same size, so the app isn't distorted when I'm debugging -- the larger debugger is key.

Sarah

On Jun 22, 2009, at 12:39 PM, P T Withington wrote:

I'm not sure what you are asking. If you make the debugger wider than the canvas, doesn't it just get clipped? How is that useful?

On 2009-06-21, at 17:57EDT, Sarah Allen wrote:


I'd like to change this line in debugger.lzx:
super.setAttribute('width', Math.max( 170 , Math.min( w , canvas.width) ) );
to
      super.setAttribute('width', Math.max( 170 , w ) );

I've done this locally, since I am working with a somewhat narrow video player and I just stick it into a test html with a larger width than is defined on teh canvas, so it looks just like it does on the real site, but I can develop with a larger debugger window.

If no one objects (and someone else approves) I'll file a bug and check it in. (I can also do the same for the height although it is not as important)

Thanks,
Sarah




http://www.ultrasaurus.com



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