Shouldn't the swf10 compiler automatically prefer the .png alternative? That doesn't seem to magical to me...

I suppose in this case you could switch to using .pngs explicitly but that doesn't fix the larger issue.

On 1/25/10 12:42 PM, Henry Minsky wrote:
The problem is that the debugger app uses single monolithic .swf files
in it's resource declaration, e.g.,


<resource src="images/buttons/prefsbtn.swf" name="prefsBtn_rsc" />

,  so the flash 10 compiler is using just the single swf8 file, which
won't operate properly as a multiframe flash 10 swf.

I guess we could make the LZX compiler smarter, and if it sees a swf8
resource being
included into a swf10 app, it would try to use the .png preferentially,
but that seems like
too much magic.



On Mon, Jan 25, 2010 at 3:32 PM, Max Carlson <[email protected]
<mailto:[email protected]>> wrote:

    Shouldn't the swf10 compiler be using the .png resources automatically?


    On 1/25/10 7:30 AM, Henry Minsky wrote:

        I just noticed that when you mouse over  or click on the debugger's
          buttons  in swf9/10, they don't change their
        resources. This is because the button resource is a regular old swf8
        file, and the different frames don't get
        parsed out automagically by the compiler for flash 10.  We
        already have
        .png files built in the autoPng directory
        for each frame of each button. Should I change the resource
        declarations
        to refer to these?

        I.e.,

        Change the declaration of buttons in the debugger.lzx from

        <resource src="images/buttons/prefsbtn.swf" name="prefsBtn_rsc" />

        to

        <resource name="prefsBtn_rsc">
        <frame src="images/buttons/autoPng/prefsbtn0001.png" />
        <frame src="images/buttons/autoPng/prefsbtn0002.png" />
        <frame src="images/buttons/autoPng/prefsbtn0003.png" />
        </resource>

        Or maybe we should just hoist those autoPng files up to the
        images/buttons directory, and get rid of the monolithic swf8 .swf
        multiframe resource files altogether?



        --
        Henry Minsky
        Software Architect
        [email protected] <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>



    --
    Regards,
    Max Carlson
    OpenLaszlo.org




--
Henry Minsky
Software Architect
[email protected] <mailto:[email protected]>



--
Regards,
Max Carlson
OpenLaszlo.org

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