I wonder if we could improve the Kernel API in a way that would improve 
performance regrading dragging.  I'm thinking that rather than the sprite 
rippling mouse/touch-move events up to the LFC, the LFC responding, and sending 
back down to the kernel.  We have a sprite API for 'draggable' that would let 
the drag handling all happen in the sprite and the sprite would just report 
back to the LFC a smaller set of events like dragstart/dragover/dragend.  Seems 
you already did something like this with scrollable?

Maybe this is too much of a change to our architecture, but it's sort of like 
pushing graphics ops down into the GPU.

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