Before we do anything I'm tempted to run the profiler and see where the
bottleneck is...
Regards,
Max Carlson
OpenLaszlo.org
On 5/4/10 4:45 AM, P T Withington wrote:
I wonder if we could improve the Kernel API in a way that would improve
performance regrading dragging. I'm thinking that rather than the sprite
rippling mouse/touch-move events up to the LFC, the LFC responding, and sending
back down to the kernel. We have a sprite API for 'draggable' that would let
the drag handling all happen in the sprite and the sprite would just report
back to the LFC a smaller set of events like dragstart/dragover/dragend. Seems
you already did something like this with scrollable?
Maybe this is too much of a change to our architecture, but it's sort of like
pushing graphics ops down into the GPU.