I've got the mostly debugger working with the new text sprite, except for
something is still a little broken with vertical scrolling.
The simple test case works (test/lfc/maxscroll) , but the debugger text pane
itself is not scrolling quite right. It may be that
since the debug pane uses some very old scrolling code, it may be depending
on some other behavior.

But there's a big issue which is the efficiency of setText to append text
onto the field. When I click on canvas object to inspect
it in the debugger, it takes four or five seconds to display the result,
which is almost certainly due to calling setText repeatedly,
which causes the whole text flow to be recreated. We need to find out how to
efficiently append text into the textFlow rather
than reimporting the whole thing from HTML for each call to setText.





-- 
Henry Minsky
Software Architect
[email protected]

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