I've got the mostly debugger working with the new text sprite, except for something is still a little broken with vertical scrolling. The simple test case works (test/lfc/maxscroll) , but the debugger text pane itself is not scrolling quite right. It may be that since the debug pane uses some very old scrolling code, it may be depending on some other behavior.
But there's a big issue which is the efficiency of setText to append text onto the field. When I click on canvas object to inspect it in the debugger, it takes four or five seconds to display the result, which is almost certainly due to calling setText repeatedly, which causes the whole text flow to be recreated. We need to find out how to efficiently append text into the textFlow rather than reimporting the whole thing from HTML for each call to setText. -- Henry Minsky Software Architect [email protected]
