Worst case, you accumulate all the text in the kernel and queue an idle 
callback to send the text to the runtime. (idle as in one of those 0 interval 
callbacks). 

On Jun 27, 2010, at 11:37, Henry Minsky <[email protected]> wrote:

> I've got the mostly debugger working with the new text sprite, except for 
> something is still a little broken with vertical scrolling.
> The simple test case works (test/lfc/maxscroll) , but the debugger text pane 
> itself is not scrolling quite right. It may be that
> since the debug pane uses some very old scrolling code, it may be depending 
> on some other behavior. 
> 
> But there's a big issue which is the efficiency of setText to append text 
> onto the field. When I click on canvas object to inspect
> it in the debugger, it takes four or five seconds to display the result, 
> which is almost certainly due to calling setText repeatedly,
> which causes the whole text flow to be recreated. We need to find out how to 
> efficiently append text into the textFlow rather
> than reimporting the whole thing from HTML for each call to setText. 
> 
> 
> 
> 
> 
> -- 
> Henry Minsky
> Software Architect
> [email protected]
> 
> 

Reply via email to