Worst case, you accumulate all the text in the kernel and queue an idle callback to send the text to the runtime. (idle as in one of those 0 interval callbacks).
On Jun 27, 2010, at 11:37, Henry Minsky <[email protected]> wrote: > I've got the mostly debugger working with the new text sprite, except for > something is still a little broken with vertical scrolling. > The simple test case works (test/lfc/maxscroll) , but the debugger text pane > itself is not scrolling quite right. It may be that > since the debug pane uses some very old scrolling code, it may be depending > on some other behavior. > > But there's a big issue which is the efficiency of setText to append text > onto the field. When I click on canvas object to inspect > it in the debugger, it takes four or five seconds to display the result, > which is almost certainly due to calling setText repeatedly, > which causes the whole text flow to be recreated. We need to find out how to > efficiently append text into the textFlow rather > than reimporting the whole thing from HTML for each call to setText. > > > > > > -- > Henry Minsky > Software Architect > [email protected] > >
