Here's a blog post from the Flash Player engineering team with some info as well: http://blogs.adobe.com/flashplayer/2010/05/engineering_flash_player.html
On Mon, Jul 26, 2010 at 4:48 PM, Raju Bitter <[email protected]> wrote: > Here is the link: > http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/ui/package-detail.html > > I believe that you should plan to have 10.1 as an additional runtime > for OL. If you start optimizing the LFC for the mobile versions of the > Flash player, there will be enough changes to the LFC to make 10.1 a > new runtime. Many of those optimizations have to do with power > consumption, behavior of Flash apps when the browser is running but > not in the foreground, etc. But touch behavior will mean major changes > to the sprite API, and that would have to be coordinated with the > DHTML runtime as well. Note that touch isn't limited to mobile devices > only, there's a growing number of desktop computers with touch > screens. > > Check this document for the details on optimizing AS3 apps for the Flash 10.1 > http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf > Thinks like Freezing and unfreezing objects, onactivate and > ondeactivate (player focus), usage of timer or onframe, text > rendering, etc. That's a lot of stuff which you'd have to build into > OL to have an efficient Flash mobile runtime. > > On Mon, Jul 26, 2010 at 3:56 PM, Henry Minsky <[email protected]> wrote: >> Raju, can you send me a link to the mutitouch API documentation for the Flex >> SDK? >> I'll take a look at it. The current version of the Flex SDK that we've got >> installed in trunk >> is based on the "flex_sdk_4.0.0.14159 Mar 2010 milestone build". >> >> It looks like Adobe has put up a 4.1 milestone build: 4.1.0.16076 Thu June >> 30, 2010 >> >> I think we could update to that 4.1 SDK, I guess the only downside is >> that developers could compile code that depends on these new library >> features, but it would not run on players that were not the latest 10.1. But >> if the developers are aware of which are the new APIs, and only use them >> when they know the users will be running >> the latest players, then it should work fine. As long as we don't make >> anything in the >> swf10 kernel depend on these new 4.1 API's, it should be ok. >> >> >> >> >> >> On Mon, Jul 26, 2010 at 8:53 AM, Raju Bitter >> <[email protected]> wrote: >>> >>> How do you currently plan to support the Flash 10.1 multitouch/gesture >>> features? Will there be support for touch and gestures in OpenLaszlo >>> 5.0? >>> >>> @Henry: The Flash Player 10.1 has a custom playerglobal.swc, that >>> contains the classes/APIs for gesture support. The Flex 4.1 SDK >>> contains the updated playerglobal.swc, do you plan to include that in >>> the 5.0 release? Or will the 5.0 release SWF10 runtime be based on the >>> 4.0 SDK? >> >> >> >> -- >> Henry Minsky >> Software Architect >> [email protected] >> >> >> >
