Here's  a blog post from the Flash Player engineering team with some
info as well: 
http://blogs.adobe.com/flashplayer/2010/05/engineering_flash_player.html

On Mon, Jul 26, 2010 at 4:48 PM, Raju Bitter
<[email protected]> wrote:
> Here is the link:
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/ui/package-detail.html
>
> I believe that you should plan to have 10.1 as an additional runtime
> for OL. If you start optimizing the LFC for the mobile versions of the
> Flash player, there will be enough changes to the LFC to make 10.1 a
> new runtime. Many of those optimizations have to do with power
> consumption, behavior of Flash apps when the browser is running but
> not in the foreground, etc. But touch behavior will mean major changes
> to the sprite API, and that would have to be coordinated with the
> DHTML runtime as well. Note that touch isn't limited to mobile devices
> only, there's a growing number of desktop computers with touch
> screens.
>
> Check this document for the details on optimizing AS3 apps for the Flash 10.1
> http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf
> Thinks like Freezing and unfreezing objects, onactivate and
> ondeactivate (player focus), usage of timer or onframe, text
> rendering, etc. That's a lot of stuff which you'd have to build into
> OL to have an efficient Flash mobile runtime.
>
> On Mon, Jul 26, 2010 at 3:56 PM, Henry Minsky <[email protected]> wrote:
>> Raju, can you send me a link to the mutitouch API documentation for the Flex
>> SDK?
>> I'll take a look at it. The current version of the Flex SDK that we've got
>> installed in trunk
>> is based on the "flex_sdk_4.0.0.14159 Mar 2010 milestone build".
>>
>> It looks like Adobe has put up a 4.1 milestone build: 4.1.0.16076 Thu June
>> 30, 2010
>>
>> I think  we could update to  that 4.1 SDK, I guess the only downside is
>> that developers could  compile code that depends on these new library
>> features, but it would not run on players that were not the latest 10.1. But
>> if the developers are aware of which are the new APIs, and only use them
>> when they know the users will be running
>> the latest players, then it should work fine.  As long as we don't make
>> anything in the
>> swf10 kernel depend on these new 4.1 API's, it should be ok.
>>
>>
>>
>>
>>
>> On Mon, Jul 26, 2010 at 8:53 AM, Raju Bitter
>> <[email protected]> wrote:
>>>
>>> How do you currently plan to support the Flash 10.1 multitouch/gesture
>>> features? Will there be support for touch and gestures in OpenLaszlo
>>> 5.0?
>>>
>>> @Henry: The Flash Player 10.1 has a custom playerglobal.swc, that
>>> contains the classes/APIs for gesture support. The Flex 4.1 SDK
>>> contains the updated playerglobal.swc, do you plan to include that in
>>> the 5.0 release? Or will the 5.0 release SWF10 runtime be based on the
>>> 4.0 SDK?
>>
>>
>>
>> --
>> Henry Minsky
>> Software Architect
>> [email protected]
>>
>>
>>
>

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