If I use the "new" operator, it works properly for me, the red square is
instantiated in all runtimes.
<canvas debug="true">
<class name="aclass" bgcolor="red" width="100" height="100">
</class>
<handler name="oninit"><![CDATA[
var newview = new lz.aclass(canvas,{x:10,y:10});
]]></handler>
</canvas>
On Thu, Oct 21, 2010 at 5:35 PM, Max Carlson <[email protected]> wrote:
> Can you take a look?
>
>
>
> Begin forwarded message:
>
> *From:* Grig <[email protected]>
> *Date:* October 21, 2010 1:09:37 PM MDT
> *To:* Max Carlson <[email protected]>
> *Subject:* *the new newing*
>
> I was trying to get things rolling in the latest build. I need this to
> work, but it doesn't:
>
>
> var newview = lz[className](viewToBuildIn, tempArray);
>
>
> className is passed to the function. I haven't found a way to new a view
> where the name isn't hard coded as in: lz.myclass(viewToBuildIn, tempArray);
>
>
> In this test case, the newview is never made. So I'm not sure what I'm
> missing with the new code.
>
> <canvas debug="true">
>
> <class name="aclass" bgcolor="red" width="100" height="100">
>
> </class>
>
> <handler name="oninit"><![CDATA[
>
> // lpsbuild: tr...@17706 (17709)
>
>
> var aview = canvas.makeChild({ name: "aclass" });
>
> // after the line above, debug reports: ERROR: Attempt to
> instantiate <aclass>, which has not been defined
>
>
>
> var newview = lz.aclass(canvas,{x:10,y:10});
>
> // after the line above, nothing happens
>
> ]]></handler>
>
> </canvas>
>
>
> I hope you made it safely down the mountain!
>
> Cheers!
>
> G
>
>
>
--
Henry Minsky
Software Architect
[email protected]