Duh, should have caught that! Then again, maybe i shouldn't send email when 
driving!

On Oct 22, 2010, at 6:29 AM, Henry Minsky <[email protected]> wrote:

> If I  use the "new" operator, it works properly for me, the red square is 
> instantiated in all runtimes. 
> 
> 
> <canvas debug="true">
> 
> <class name="aclass" bgcolor="red" width="100" height="100">
> 
> </class>
> 
> <handler name="oninit"><![CDATA[
>        var newview = new lz.aclass(canvas,{x:10,y:10});
>    ]]></handler>
> 
> </canvas>
> 
> 
> On Thu, Oct 21, 2010 at 5:35 PM, Max Carlson <[email protected]> wrote:
> Can you take a look?
> 
> 
> 
> Begin forwarded message:
> 
>> From: Grig <[email protected]>
>> Date: October 21, 2010 1:09:37 PM MDT
>> To: Max Carlson <[email protected]>
>> Subject: the new newing
>> 
> 
>> I was trying to get things rolling in the latest build. I need this to work, 
>> but it doesn't:
>> 
>> 
>>  var newview = lz[className](viewToBuildIn, tempArray);
>> 
>> 
>> className is passed to the function. I haven't found a way to new a view 
>> where the name isn't hard coded as in: lz.myclass(viewToBuildIn, tempArray);
>> 
>> 
>> In this test case, the newview is never made. So I'm not sure what I'm 
>> missing with the new code.
>> 
>> <canvas debug="true">
>> 
>> <class name="aclass" bgcolor="red" width="100" height="100">
>> 
>> </class>
>> 
>> <handler name="oninit"><![CDATA[
>> 
>>        //  lpsbuild: tr...@17706 (17709)
>> 
>> 
>>        var aview = canvas.makeChild({ name: "aclass" });
>> 
>>        // after the line above, debug reports: ERROR: Attempt to instantiate 
>> <aclass>, which has not been defined
>> 
>> 
>> 
>>        var newview = lz.aclass(canvas,{x:10,y:10});
>> 
>>        // after the line above, nothing happens
>> 
>>    ]]></handler>
>> 
>> </canvas>
>> 
>> 
>> I hope you made it safely down the mountain!
>> 
>> Cheers!
>> 
>> G
>> 
>> 
> 
> 
> 
> -- 
> Henry Minsky
> Software Architect
> [email protected]
> 
> 

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