Hi,
Perhaps this is a noob misunderstanding - but the following is the simplest
script I
could muster that shows the issue.
The intent is to instantiate an element on a mouse click, at the position of
the mouse click.
I am having trouble deciphering the difference between the global and local
mouse events.
Within the window in the script below, x=0,y=0 seems to be indexed of the
window area accounting for the border.
However, the canvas_click and local_click are essentially at the same point.
The issue with this is that the local_click and canvas_click are being
instantiated offset by the title bar height and
border wrt the actual mouse click.
Would this be a bug or am I doing something wrong?
Any help is much appreciated.
I am using the 4.0.7 SDK to build this.
thanks,
-shishir
<canvas debug="true">
<handler name="onclick" reference="LzGlobalMouse">
Debug.write('Global onclick x:' + canvas.getMouse('x') + ' y:' +
canvas.getMouse('y'));
</handler>
<class name="myshow" extends="inputtext">
</class>
<window name="mywindow" x="1" width="25%" height="25%" clickable="true">
<handler name="onclick">
var local_zero = new myshow (mywindow, { x:"0", y:"0", width:"10",
height:"10", bgcolor:"0xff0000"});
var canvas_click = new myshow (mywindow, { x:canvas.getMouse('x'), y:
canvas.getMouse('y'),
width:"12", height:"12",
bgcolor:"0x00ff00"});
var local_click = new myshow (mywindow, { x:mywindow.getMouse('x'), y:
mywindow.getMouse('y'),
width:"10", height:"10",
bgcolor:"0x0000ff"});
Debug.write('Local onclick canvas_click(green) x:' + canvas_click.x +
' y:' + canvas_click.y +
'; local_click(blue) x:' + local_click.x + '
y:' + local_click.y);
</handler>
</window>
</canvas>