Hi Ben,
Thanks for the reply. I am using the windows runtime with firefox.
An attempt to clarify my question led me to realize that problem was with a
missing child view.
The example below works as I expected.
Also, thanks to all responsible (will claim noob status yet again!) for such
a wonderfully implemented
framework.
-shishir
<canvas debug="true">
<window name="mywindow" x="1" width="25%"
height="25%" clickable="true">
<view width="100%" height="100%" bgcolor="0xDDDDFF">
<handler name="onclick">
Debug.write('Global click x:' + canvas.getMouse('x') +
' y:' + canvas.getMouse('y') +
'\nLocal click x:' + mywindow.getMouse('x') +
' y:' + mywindow.getMouse('y') +
'\nview click x:' + getMouse('x') +
' y:' + getMouse('y')
);
</handler>
</view>
</window>
</canvas>
On Jan 1, 2008 11:16 AM, Benjamin Shine <[EMAIL PROTECTED]> wrote:
> Shishir, I commend you on the excellent test case. Hooray for short
> test cases!
>
> I'm not familiar with this particular area of the code, but I
> believe there have been various bugs around global and local
> positions inside an inputtext.
>
> To help Max track it down -- which browser are you using, and which
> runtime?
>
> To make it an even better test, you could add a writeln or a comment
> about what value is expected versus what value you actually see --
> something like:
> Debug.print('Expected 27 for local.green_x, got %d" , local.green_x);
>
> I also invite you to search jira (http://jira.openlaszlo.org) for
> bugs about positioning within inputtext's -- especially look for
> recently-modified bugs.
>
> Finally, please try this in a recent nightly build from trunk.
>
> Thanks for participating in open source distributed quality assurance!
>
> -ben
>
> On Dec 31, 2007, at 1:33 PM, Shishir Ramam wrote:
>
> > Hi,
> > Perhaps this is a noob misunderstanding - but the following is the
> > simplest script I
> > could muster that shows the issue.
> >
> > The intent is to instantiate an element on a mouse click, at the
> > position of the mouse click.
> > I am having trouble deciphering the difference between the global
> > and local mouse events.
> >
> > Within the window in the script below, x=0,y=0 seems to be indexed
> > of the window area accounting for the border.
> > However, the canvas_click and local_click are essentially at the
> > same point.
> >
> > The issue with this is that the local_click and canvas_click are
> > being instantiated offset by the title bar height and
> > border wrt the actual mouse click.
> >
> > Would this be a bug or am I doing something wrong?
> > Any help is much appreciated.
> >
> > I am using the 4.0.7 SDK to build this.
> >
> > thanks,
> > -shishir
> >
> >
> > <canvas debug="true">
> > <handler name="onclick" reference="LzGlobalMouse">
> > Debug.write('Global onclick x:' + canvas.getMouse('x') + ' y:'
> > + canvas.getMouse('y'));
> > </handler>
> >
> > <class name="myshow" extends="inputtext">
> > </class>
> >
> > <window name="mywindow" x="1" width="25%" height="25%"
> > clickable="true">
> > <handler name="onclick">
> > var local_zero = new myshow (mywindow, { x:"0", y:"0",
> > width:"10", height:"10", bgcolor:"0xff0000"});
> > var canvas_click = new myshow (mywindow, { x:canvas.getMouse
> > ('x'), y:canvas.getMouse('y'),
> > width:"12", height:"12",
> > bgcolor:"0x00ff00"});
> > var local_click = new myshow (mywindow, { x:mywindow.getMouse
> > ('x'), y:mywindow.getMouse('y'),
> > width:"10", height:"10",
> > bgcolor:"0x0000ff"});
> > Debug.write('Local onclick canvas_click(green) x:' +
> > canvas_click.x + ' y:' + canvas_click.y +
> > '; local_click(blue) x:' +
> > local_click.x + ' y:' + local_click.y);
> > </handler>
> > </window>
> > </canvas>
>
>
--
"One thing I feel most passionately about: love of invention will never
die."
-Karl Benz