Thanks Andre!
I also need a close path after every set of drawing moves.

I went back and looked at the documentation - and it still wasn't obvious to
me.
Gave me the mistaken impression that this is necessary only when one is
using primitives like 'lineTo'.

Not a complaint, but perhaps a small way in which the documentation can be
improved to make things a bit more obvious.

Thanks again for the help.
-shishir


On Jan 11, 2008 12:44 PM, André Bargull <[EMAIL PROTECTED]> wrote:

> Hello shishir,
>
> the "clear"-method resets only the viewing area, to begin a new path,
> you need to invoke "drawview#beginPath()".
>
> - André
>
> > Hi,
> > I am trying to use the drawview and incorporate a user edit.
> > The way I'd like to do it clear the previous elements and then redraw.
> >
> > However as this simple script illustrates, a clear and redraw lands up
> > redrawing the old and new.
> > Would appreciate any pointers to what I am missing here.
> >
> > I'm using the 4.0.7 SDK + Vista + swf7 + Firefox.
> >
> > Any help is appreciated.
> > -shishir
> >
> > <canvas>
> >   <drawview width="400" height="400">
> >     <handler name="oncontext">
> >       this.strokeStyle = 0x000000;
> >       this.rect(10,10,30,30);
> >       this.stroke();
> >       this.clear();
> >       this.rect(30,30,60,60);
> >       this.stroke();
> >     </handler>
> >   </drawview>
> > </canvas>
>
>


-- 
"One thing I feel most passionately about: love of invention will never
die."
-Karl Benz

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