@Henry Minsky
You said that you compile the code without errors. But i have
downloaded the latest nightly build of openlaszlo from
http://download.openlaszlo.org/nightly/trunk/. And compiled it on
swf10. I m using the flash debug player and the error message that i m
getting is :

ArgumentError: Error #2126 : NetConnection object must be connected.
       at flash.net::NetStream()
       at $lzc$class_$2Fcanvas/$m2()
       at Function/http://adobe.com/AS3/2006/builtin::call()
       at LzEvent/sendEvent()
       at LzCanvas/__LZcallInit()
       at LzCanvas/__LZinstantiationDone()
       at LzInstantiatorService/makeSomeViews()
       at LzInstantiatorService/checkQ()
       at Function/http://adobe.com/AS3/2006/builtin::call()

Do you suggest any solution to work out this error. Except you, if
anyone who has faced this like error before, please help me about this
issue. I m doing my job on openlaszlo platform and i have to solve
this in a short time. And specially i want to work on swf9-swf10. Bec.
of this i look like a bit hasty. Sorry for keeping the list busy.

Looking for your replies.
Best Regards.



2009/11/24 cem sonmez <[email protected]>:
> I had seen on that adding the following line will fix the problem :
> - NetConnection.defaultObjectEncoding = ObjectEncoding.AMF0; But also
> it doesnT answer the purpose.
> - I have downloaded the latest nightly build of openlaszlo
> - I have added the flash.net.NetConnection, flash.net.NetStream.. explicitly
> - I am using the flash debug player and the full message that i m
> getting at runtime is at my previous post
>
> Is there any advice to do this work on swf10?
>
> Regards
>
> 2009/11/23 cem sonmez <[email protected]>:
>> I am using flash 10 debug player plugin. The message that i m getting is :
>>
>> ActionScript hatası oluştu:
>> ArgumentError: Error #2126: NetConnection nesnesi bağlanmalıdır.
>>        at flash.net::NetStream/construct()
>>        at flash.net::NetStream()
>>        at $lzc$class_$2Fcanvas/$m2()
>>        at Function/http://adobe.com/AS3/2006/builtin::call()
>>        at LzEvent/sendEvent()
>>        at LzCanvas/__LZcallInit()
>>        at LzCanvas/__LZinstantiationDone()
>>        at LzInstantiatorService/makeSomeViews()
>>        at LzInstantiatorService/checkQ()
>>        at Function/http://adobe.com/AS3/2006/builtin::call()
>>        at LzEvent/sendEvent()
>>        at LzIdleKernel$/__update()
>>
>> 2009/11/23 Max Carlson <[email protected]>:
>>> One thing you might want to try is installing the Flash 10 debug player:
>>> http://www.adobe.com/support/flashplayer/downloads.html
>>>
>>> The debug player makes it much easier to pinpoint these kinds of issues.
>>>  Let me know if that helps!
>>>
>>> cem sonmez wrote:
>>>>
>>>> Hi
>>>> Especially i m compiling my code on swf10 but especially at the
>>>> netconnection operations (sharedobject, netconnection, netstream..) i m
>>>> getting many errors.
>>>> For example at this code for swf8 everything goes fine
>>>> <canvas debug="true" height="500" width="100%">
>>>>    <attribute name="_conn"/>
>>>>    <attribute name="s1"/>
>>>>    <attribute name="s2"/>
>>>>
>>>>    <handler name="oninit">
>>>>        // These lines begin broadcasting.
>>>>        this._conn = new NetConnection(); // Create connection object.
>>>>        this._conn.connect("rtmp://192.168.1.94/Red5SharedObject/
>>>> <http://192.168.1.94/Red5SharedObject/>"); // Connect to server.
>>>>        s1 = new NetStream(this._conn);   // Open stream within connection.
>>>>        //s1.attachAudio(Microphone.get());   // Capture audio.
>>>>        s1.attachVideo(Camera.get());       // Capture video.
>>>>        s1.publish("todays_news");          // Begin broadcasting.
>>>>
>>>>        s2 = new NetStream(this._conn);
>>>>        live._attachStream(s2); // Specify where to display video.
>>>>        s2.play("todays_news"); // play() uses the same name as publish()
>>>> above.
>>>>                  this.s1.onStatus = function(info) {
>>>>                Debug.write("simpleNetStream onStatus",info);
>>>>            };
>>>>            this.s1.onCuePoint = function(info) {
>>>>                Debug.write("simpleNetStream onCuePoint",info);
>>>>            };
>>>>            this.s1.onPlayStatus = function(info) {
>>>>                Debug.write("simpleNetStream onPlayStatus",info);
>>>>            };
>>>>            this.s1.onMetaData = function(info) {
>>>>                Debug.write("simpleNetStream onMetaData",info);
>>>>            };          </handler>
>>>>          <simplelayout/>
>>>>      <videoview id="live" width="150" height="150" type="rtmp" />
>>>>       </canvas>
>>>>
>>>> But when i try the same operations with as3 way on swf10. Althought i have
>>>> added lines below in order to add the flash classes to the application for
>>>> as3, e.g last problem about this issue is an error, like : |Error: Call to 
>>>> a
>>>> possibly undefined method NetStream...|
>>>>
>>>> <switch>
>>>>            <when property="$as3">
>>>>                <passthrough>
>>>>                    import flash.net.*;
>>>>                    import flash.events.*;
>>>>                </passthrough>
>>>>            </when>
>>>> </switch>
>>>>
>>>>
>>>> I am planning to try my applications just on swf10 env. But most of the
>>>> time, it is a bit harder than swf8 to work without problem. Do you suggest
>>>> swf10 development on openlaszlo platform for now.
>>>>
>>>> Best regards.
>>>> --
>>>> Cem SONMEZ
>>>
>>> --
>>> Regards,
>>> Max Carlson
>>> OpenLaszlo.org
>>>
>>
>>
>>
>> --
>> Cem SONMEZ
>>
>
>
>
> --
> Cem SONMEZ
>



-- 
Cem SONMEZ

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