I going over the <animatorgroup> documentation, I notice that it implies that
all attributes that control the animation "cascade", so that:
<animatorgroup process="parallel">
<animatorgroup>
<animator />
should be parallel all the way down. But right now the only attributes that
cascade are:
attribute
from
duration
to
relative
target
this leaves out:
process
indirect
motion
which I think should also cascade, and:
repeat
which probably should _not_ cascade (since it would have a multiplicative
effect).
Should I add `process`, `indirect` and `motion` to the cascaded attributes?
Should the documentation be more explicit about which attributes are actually
cascaded? André has already noted that if you create a custom animatorgroup
class, there is no way for you to add your own cascaded attributes. I guess
that should be filed as an improvement.