I going over the <animatorgroup> documentation, I notice that it implies that 
all attributes that control the animation "cascade", so that:

<animatorgroup process="parallel">
  <animatorgroup>
    <animator />

should be parallel all the way down.  But right now the only attributes that 
cascade are:

attribute
from
duration
to
relative
target

this leaves out:

process
indirect
motion

which I think should also cascade, and:

repeat

which probably should _not_ cascade (since it would have a multiplicative 
effect).

Should I add `process`, `indirect` and `motion` to the cascaded attributes?  
Should the documentation be more explicit about which attributes are actually 
cascaded?  André has already noted that if you create a custom animatorgroup 
class, there is no way for you to add your own cascaded attributes.  I guess 
that should be filed as an improvement.

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