Hello Henry:

and thanks for your little demo-app. It works well. I had a 5 minute chat
with my computer - finally somebody is listening :)

Anyway, I found, that silencetimeout and silencelevel are supressed once
you embed the microphone within a videoview.

Additionally, the microphone has to be set to 'capture=true' - which, in
return, reflects the audio stream right back to the speakers.

But you gave me some ideas. Thanks a lot.

Michaela



> I wrote a little test app for the microphone in swf10, I've attached it.
> It's supposed to listen to the mic and when there is sufficiently long
> silence it plays an audio clip of "uh huh" or  "what?" or some other
> phrase.  I think the microphone silence levels features were
> working when I tried this. If not, then maybe there's a regression.
>
>
> On Sun, Mar 28, 2010 at 10:51 AM, Michaela Merz <[email protected]>
> wrote:
>
>>
>> Thank you for the answer. I would never have bothered the list without
>> going through the source :) The 'silencelevel' and silencetimeout
>> settings
>> have _no_ effect. I should have mentioned that in my posting.
>>
>> It also still leaves the question, that I am able to set the codec
>>
>> <microphone [..] >
>> <method name="_makeDevice"><![CDATA[
>> var dev = super._makeDevice();
>> [..]
>> dev.codec = 'Speex';
>> [..]
>> ]]>
>> </method>
>> /microphone>
>>
>> ... but all other settings (i.e. dev.setGain, dev.setRate)  will compile
>> but not render the Flash.
>>
>> I might be overlooking something, so any push is appreciated.
>>
>> Michaela
>>
>>
>>
>>
>
>
> --
> Henry Minsky
> Software Architect
> [email protected]
>


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