Hello Henry: and thanks for your little demo-app. It works well. I had a 5 minute chat with my computer - finally somebody is listening :)
Anyway, I found, that silencetimeout and silencelevel are supressed once you embed the microphone within a videoview. Additionally, the microphone has to be set to 'capture=true' - which, in return, reflects the audio stream right back to the speakers. But you gave me some ideas. Thanks a lot. Michaela > I wrote a little test app for the microphone in swf10, I've attached it. > It's supposed to listen to the mic and when there is sufficiently long > silence it plays an audio clip of "uh huh" or "what?" or some other > phrase. I think the microphone silence levels features were > working when I tried this. If not, then maybe there's a regression. > > > On Sun, Mar 28, 2010 at 10:51 AM, Michaela Merz <[email protected]> > wrote: > >> >> Thank you for the answer. I would never have bothered the list without >> going through the source :) The 'silencelevel' and silencetimeout >> settings >> have _no_ effect. I should have mentioned that in my posting. >> >> It also still leaves the question, that I am able to set the codec >> >> <microphone [..] > >> <method name="_makeDevice"><![CDATA[ >> var dev = super._makeDevice(); >> [..] >> dev.codec = 'Speex'; >> [..] >> ]]> >> </method> >> /microphone> >> >> ... but all other settings (i.e. dev.setGain, dev.setRate) will compile >> but not render the Flash. >> >> I might be overlooking something, so any push is appreciated. >> >> Michaela >> >> >> >> > > > -- > Henry Minsky > Software Architect > [email protected] >
