Hi,
If you can make a testcase that shows the failure in videoview, I'm
happy to help you debug it!
Regards,
Max Carlson
OpenLaszlo.org
On 3/28/10 10:08 AM, Michaela Merz wrote:
Hello Henry:
and thanks for your little demo-app. It works well. I had a 5 minute chat
with my computer - finally somebody is listening :)
Anyway, I found, that silencetimeout and silencelevel are supressed once
you embed the microphone within a videoview.
Additionally, the microphone has to be set to 'capture=true' - which, in
return, reflects the audio stream right back to the speakers.
But you gave me some ideas. Thanks a lot.
Michaela
I wrote a little test app for the microphone in swf10, I've attached it.
It's supposed to listen to the mic and when there is sufficiently long
silence it plays an audio clip of "uh huh" or "what?" or some other
phrase. I think the microphone silence levels features were
working when I tried this. If not, then maybe there's a regression.
On Sun, Mar 28, 2010 at 10:51 AM, Michaela Merz<[email protected]>
wrote:
Thank you for the answer. I would never have bothered the list without
going through the source :) The 'silencelevel' and silencetimeout
settings
have _no_ effect. I should have mentioned that in my posting.
It also still leaves the question, that I am able to set the codec
<microphone [..]>
<method name="_makeDevice"><![CDATA[
var dev = super._makeDevice();
[..]
dev.codec = 'Speex';
[..]
]]>
</method>
/microphone>
... but all other settings (i.e. dev.setGain, dev.setRate) will compile
but not render the Flash.
I might be overlooking something, so any push is appreciated.
Michaela
--
Henry Minsky
Software Architect
[email protected]