And that's definitely a cool feature, Tucker. :-)

On Tue, Dec 7, 2010 at 1:07 PM, Raju Bitter <
[email protected]> wrote:

> The viewport setting I posted here is the one I used for the Android
> 2.1/Android 2.2 browser. Without that, the canvas reported a wrong
> width/height value for me. In my case, the application was loaded into a
> PhoneGap based Android app.
>
> For Ripple, did you try to set the DPI level of the device?
>
>
> On Tue, Dec 7, 2010 at 8:18 AM, Founder <[email protected]> wrote:
>
>>  Funny, ppl start with (canvas?/tablslider width) 320x359 as resolution
>> and it fits perfectly  (and maybe some index.html modifications from
>> http://weblog.openlaszlo.org/archives/2007/07/our-first-iphone-app/
>> I don't care why it now works, if it is one thing or a few little things
>> together. The http://iphonetester.com/ shows it great now and
>> my tabslider runs well.. In Ripple Emulator I never got the tabslider
>> going but my friend tells me in the real 3G it works..
>> The below (just: <meta name = "viewport" content =
>> "user-scalable=no,width=device-width" />, link..., etc) is also still
>> manually inserted/corrected in the widget's index.html file afterwards as it
>> has two entries after SOLO "by default!" (bug)
>>
>> Best,
>> Duke2010
>>
>> PS: No brain'er: why not 320x480, well I guess ( I have not an iphone) the
>> rest ist for Browser buttons and the like, hence the real resolution is 320
>> width x 359 height.
>> http://weblog.openlaszlo.org/archives/2007/07/our-first-iphone-app/ uses
>> it in its index.iphone.html, too! Sad: not mentioned nowhere in the
>> description ;)
>>
>>
>>   --
>> Sent from Ubuntu
>>
>>
>>
>>   P T Withington:
>>
>> Note that you can put these headers right in your app and they will be 
>> auto-inserted into the generated wrapper using the <wrapperheaders> tag:
>>
>> <canvas>
>>   <wrapperheaders>
>>     <meta name = "viewport" content = "user-scalable=no,width=device-width" 
>> />
>>   </wrapperheaders>
>>   ...
>>
>> You may also want to add:
>>
>>   <link rel="apple-touch-icon-precomposed" href="...url to your custom 
>> icon.png" />
>>
>> in the <wrapperheaders>
>>
>> On 2010-11-29, at 04:46, Raju Bitter wrote:
>>
>> > Check the viewport setting for the HTML page, something like:
>> > <meta name = "viewport" content = "user-scalable=no,width=device-width" />
>> >
>> > - Raju
>> >
>> > On Sun, Nov 28, 2010 at 1:38 PM, Founder <[email protected]> wrote:
>> >>
>> >> When I set canvas to each 100% and the window to each 100% then I assume 
>> >> to get a perfectly fitting window on the iphone 3G. But fact is, that you 
>> >> get a perfect window which one still can move around.. I use dhtml ( a 
>> >> must). What is going wrong here? I dislike using % because I want to surf 
>> >> to the APP also by PC and there I want an iphone size window and nothing 
>> >> in % to screen esolution. Also, I can make a window bigger than 320x480 = 
>> >> iphone max site... Somthing near to 345x500, then it fills the iphone 
>> >> screen at last?!?!?!
>> >>
>> >> Best,
>> >>
>> >> Duke2010
>> >>
>> >>
>> >>
>> >> --
>> >> Sent from Ubuntu
>> >>
>> >>
>> >
>>
>>
>>
>

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