And that's definitely a cool feature, Tucker. :-) On Tue, Dec 7, 2010 at 1:07 PM, Raju Bitter < [email protected]> wrote:
> The viewport setting I posted here is the one I used for the Android > 2.1/Android 2.2 browser. Without that, the canvas reported a wrong > width/height value for me. In my case, the application was loaded into a > PhoneGap based Android app. > > For Ripple, did you try to set the DPI level of the device? > > > On Tue, Dec 7, 2010 at 8:18 AM, Founder <[email protected]> wrote: > >> Funny, ppl start with (canvas?/tablslider width) 320x359 as resolution >> and it fits perfectly (and maybe some index.html modifications from >> http://weblog.openlaszlo.org/archives/2007/07/our-first-iphone-app/ >> I don't care why it now works, if it is one thing or a few little things >> together. The http://iphonetester.com/ shows it great now and >> my tabslider runs well.. In Ripple Emulator I never got the tabslider >> going but my friend tells me in the real 3G it works.. >> The below (just: <meta name = "viewport" content = >> "user-scalable=no,width=device-width" />, link..., etc) is also still >> manually inserted/corrected in the widget's index.html file afterwards as it >> has two entries after SOLO "by default!" (bug) >> >> Best, >> Duke2010 >> >> PS: No brain'er: why not 320x480, well I guess ( I have not an iphone) the >> rest ist for Browser buttons and the like, hence the real resolution is 320 >> width x 359 height. >> http://weblog.openlaszlo.org/archives/2007/07/our-first-iphone-app/ uses >> it in its index.iphone.html, too! Sad: not mentioned nowhere in the >> description ;) >> >> >> -- >> Sent from Ubuntu >> >> >> >> P T Withington: >> >> Note that you can put these headers right in your app and they will be >> auto-inserted into the generated wrapper using the <wrapperheaders> tag: >> >> <canvas> >> <wrapperheaders> >> <meta name = "viewport" content = "user-scalable=no,width=device-width" >> /> >> </wrapperheaders> >> ... >> >> You may also want to add: >> >> <link rel="apple-touch-icon-precomposed" href="...url to your custom >> icon.png" /> >> >> in the <wrapperheaders> >> >> On 2010-11-29, at 04:46, Raju Bitter wrote: >> >> > Check the viewport setting for the HTML page, something like: >> > <meta name = "viewport" content = "user-scalable=no,width=device-width" /> >> > >> > - Raju >> > >> > On Sun, Nov 28, 2010 at 1:38 PM, Founder <[email protected]> wrote: >> >> >> >> When I set canvas to each 100% and the window to each 100% then I assume >> >> to get a perfectly fitting window on the iphone 3G. But fact is, that you >> >> get a perfect window which one still can move around.. I use dhtml ( a >> >> must). What is going wrong here? I dislike using % because I want to surf >> >> to the APP also by PC and there I want an iphone size window and nothing >> >> in % to screen esolution. Also, I can make a window bigger than 320x480 = >> >> iphone max site... Somthing near to 345x500, then it fills the iphone >> >> screen at last?!?!?! >> >> >> >> Best, >> >> >> >> Duke2010 >> >> >> >> >> >> >> >> -- >> >> Sent from Ubuntu >> >> >> >> >> > >> >> >> >
