yeah you dont need to keep instantiating new delegates, just keep a pointer
to the one
you want and keep passing it to addTimer

On Mon, Apr 25, 2011 at 8:56 PM, Chris Janik <[email protected]> wrote:

>  Sorry. I understand what it does. I don't know what I was thinking.
>
> Chris
>
>
> On 11-04-25 08:43 PM, Henry Minsky wrote:
>
> what does your code look like?
>
> a call like
> lz.Timer.addTimer( this.stillDownDelegate, 500 );
> pushes the delegate onto a list at worst, and that entry (not the delegate)
> will be garbage collected when the timer fires.
>
>
>
> On Mon, Apr 25, 2011 at 8:25 PM, Chris Janik <[email protected]>wrote:
>
>> Hey All,
>>
>> What happens when a timer finishes it's count? I want to create a timed
>> loop but every time it runs I'm creating a new timer. I'm worried that
>> if this goes on for a while it will really get bloated.
>>
>> Any thoughts would be very much appreciated
>>
>> --
>> Chris
>>
>>
>
>
> --
> Henry Minsky
> Software Architect
> [email protected]
>
>
>


-- 
Henry Minsky
Software Architect
[email protected]

Reply via email to