Also, depending on what you are trying to do, <animator> offers a higher-level 
interface and the ability to create a repeating loop.

On 2011-04-25, at 20:46, Chris Janik wrote:

> It looks like this
> lz.Timer.addTimer( new LzDelegate( this, "changeCard" ), 15000 );
> 
> the format from the documentation
> 
> I'm going to try your suggestion. I assume this.stillDownDelegate is the
> method called?
> 
> Chris
> 
> 
> On 11-04-25 08:43 PM, Henry Minsky wrote:
>> what does your code look like?
>> 
>> a call like
>> lz.Timer.addTimer( this.stillDownDelegate, 500 );
>> pushes the delegate onto a list at worst, and that entry (not the
>> delegate) will be garbage collected when the timer fires.
>> 
>> 
>> 
>> On Mon, Apr 25, 2011 at 8:25 PM, Chris Janik <[email protected]
>> <mailto:[email protected]>> wrote:
>> 
>>    Hey All,
>> 
>>    What happens when a timer finishes it's count? I want to create a
>>    timed
>>    loop but every time it runs I'm creating a new timer. I'm worried that
>>    if this goes on for a while it will really get bloated.
>> 
>>    Any thoughts would be very much appreciated
>> 
>>    --
>>    Chris
>> 
>> 
>> 
>> 
>> -- 
>> Henry Minsky
>> Software Architect
>> [email protected] <mailto:[email protected]>
>> 
>> 


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