Am Samstag, 16. Februar 2008 10:29 schrieb [EMAIL PROTECTED]: > Hi all, > > I have a bug with GLScene when executing on Windows, compiled with > Lazarus and FPC. > GLScene's version is Lazarus', version 1.0.0.2 (Delphi's version's > needs a lot more fixes to work on Lazarus). > > The program is very simple, see attached zip file, basically a > polygon viewed from above in a GLSceneViewer. When I connect the > viewer to the camera, the program hangs with a SIGSEGV signal in the > ialmgicd!DrvSetContext procedure, it seems the GLU library transmits > back bizarre pointers into the TGLNodes.RenderTesselatedPolygon > procedure in GLMisc. > I've printed out a copy of the values in the GLSceneDebug.Text file. > > Needless to say, the same code work perfectly with Delphi7 and the > latest stable GLScene.
I just learned "it's pure luck" that/if it works .. I'll submit a patch to original glscene as soon as you confirm the fix. ( I don't have windows to test, however in linux your test program works now ) > > Has anyone seen this before and could help with information to debug > this? fixed in svn. regards Burkhard _______________________________________________ Lazarus mailing list [email protected] http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
