Hi all, downloaded glscene from svn and checked, the bug is corrected, I have a nice polygon on screen. Fixed. Thx a lot, Burkhard :-) Thierry
Am Samstag, 16. Februar 2008 10:29 schrieb [EMAIL PROTECTED]: > > Hi all, > > > > I have a bug with GLScene when executing on Windows, compiled with > > Lazarus and FPC. > > GLScene's version is Lazarus', version 1.0.0.2 (Delphi's version's > > needs a lot more fixes to work on Lazarus). > > > > The program is very simple, see attached zip file, basically a > > polygon viewed from above in a GLSceneViewer. When I connect the > > viewer to the camera, the program hangs with a SIGSEGV signal in the > > ialmgicd!DrvSetContext procedure, it seems the GLU library transmits > > back bizarre pointers into the TGLNodes.RenderTesselatedPolygon > > procedure in GLMisc. > > I've printed out a copy of the values in the GLSceneDebug.Text file. > > > > Needless to say, the same code work perfectly with Delphi7 and the > > latest stable GLScene. I just learned "it's pure luck" that/if it works .. I'll submit a patch to original glscene as soon as you confirm the fix. ( I don't have windows to test, however in linux your test program works now ) > > > > Has anyone seen this before and could help with information to debug > > this? fixed in svn. regards Burkhard _______________________________________________ Lazarus mailing list [email protected] http://www.lazarus.freepascal.org/mailman/listinfo/lazarus _______________________________________________ Lazarus mailing list [email protected] http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
