Graeme Geldenhuys wrote:
> Mattias Gärtner wrote:

>
> Agreed. A quick work-around would be to check the original background 
> image size. If it's the same, use the standard DrawImage (or whatever 
> it's called) and if it's different use StretchDraw.
>
>   

Or make an already stretched buffer like i did in the cairo version of 
the sprites demo.

Luiz

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