Hi all,
  I created an Universal Binary on Mac OS X 10.4.11 on an Intel Mac Book.
This executes correctly and looks and behaves the way it was designed to
work. This application ( GameMaker ) uses OpenGL and SDL for rendering.

I then got hold of a Mac Mini, G4 1.42Gz PowerPC, running 10.4.11. Running
exactly the same Universal exe on the Mac Mini produces the correct
behaviour, but an incorrect appearance. On the Mac Mini there seems to be
serious issues with transparency and an overall pink tinge to the images
produced on screen.

1. Has anyone seen this sort of thing before?
2. Could this be an OpenGL driver issue? If so, how do I update drivers on
the Mac Mini because "Software Update" does not seem to pick up any new
drivers for the graphics card.
3. Would anyone know if this a FPC issue or Lazarus related issue?
4. I've not ruled out the possibility that SDL may be causing this, so am
investigating further.
5. Any other suggestions?

If it would help, I can create a bug report and attach a couple of
screen-shots if anyone is interested.

Thanks,


Dominique.

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