Hi Dimtry, I'll try and do so this evening. But the thing is that if I create the GM project on PowerPC and run it on Intel it looks fine. So my question is once the bitmap is loaded from HD or a stream, shouldn't it be identical once it is in memory regardless of if it is on Intel or PowerPC. Shouldn't the RTL or LCL handle those differences?
Dominique. On Thu, 4 Jun 2009 11:10:31 +0400, dmitry boyarintsev <[email protected]> wrote: > It seems like you have texture pixels byte-order problem. > You're trying to use Intel-ordered pixels for PowerPC machine. > > Could you make a small sample with the bug reproduced? > > thanks, > dmitry _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
