Hi Dimtry,
 I'll try and do so this evening. But the thing is that if I create the GM
project on PowerPC and run it on Intel it looks fine. 
So my question is once the bitmap is loaded from HD or a stream, shouldn't
it be identical once it is in memory regardless of if it is on Intel or
PowerPC. Shouldn't the RTL or LCL handle those differences?

Dominique. 

On Thu, 4 Jun 2009 11:10:31 +0400, dmitry boyarintsev
<[email protected]> wrote:
> It seems like you have texture pixels byte-order problem.
> You're trying to use Intel-ordered pixels for PowerPC machine.
> 
> Could you make a small sample with the bug reproduced?
> 
> thanks,
> dmitry

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