Matt Shaffer wrote:
Hello, the code below is how I load and convert PNG files into BMPs, add them to a TImageList, and then add them to a TListView.

as a "relative newbie" here (but not to coding in PASCAL), why do you have to convert to BMP? does the existing library (ie: LCL and FPC) code not accept PNG, GIF and similar for these graphic purposes?


The problem I'm having is that I cannot get the little bugger to scale to 96x96; other than that the code works. I would imagine that setting the timage's stretch property to true ought to scale the image to 96x96, but that was not the case.

sounds like it looks at the image properties for smaller scale with which to increase via the "stretch" routine... unlike other "stretch" routines which also reduce in size to the chosen params...

lsTextures: TListView;
imgTextures: TImageList;

procedure TForm1.MenuItem15Click(Sender: TObject);
var
   bmp: TBitmap;
   img: TImage;
   itm: TListItem;
begin
     bmp := TBitmap.Create;
     img := TImage.Create(nil);
     try
        lsTextures.BeginUpdate;
        img.Stretch := true;
        img.Width := 96;
        img.Height := 96;
        bmp.Width := 96;
        bmp.Height := 96;
        img.Picture.LoadFromFile('screen.png');
        itm := lsTextures.Items.Add;
        bmp.Assign(img.Picture.Bitmap);
        imgTextures.AddMasked(bmp,clFuchsia);
        itm.Caption := 'New Image';
        itm.ImageIndex := imgTextures.Count-1;
     finally
            bmp.Free;
            lsTextures.EndUpdate;
     end;
end;


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