Hi Dmitry, There are many apps on the AppStore that do not use C/C++/ObjC. For instance, any game written using Unity3D ( and there are loads ), would need to be removed from the AppStore as that uses MonoTouch for scripting, and it is common knowledge that it uses MonoTouch for scripting. TweetStation, a silly Tweet client, is written in MonoTouch and in its credit screen it clearly states that it was written in C#. This would have had to go through Apple's approval team and they have allowed it on the store. My own game is written using MonoTouch and I'll be updating the credits screen to indicate that it was also written in C#.
My advice would be continue using FreePascal for iPhone until Apple stop approving the apps. Also the knowledge gained from using the APIs, will translate to whatever language you switch to, should Apple ever really ban non C/C++/ObjC apps. Dominique. On Wed, 28 Jul 2010 12:19:28 +0400, dmitry boyarintsev <[email protected]> wrote: > On Wed, Jul 28, 2010 at 6:30 AM, Bee Jay <[email protected]> wrote: >> May we know which fpc-made app that already went on Apple appstore? I >> think it could become a good material to promote FPC/Lazarus. TIA. > > Don't forget that newer SDK agreement forbids applications written in > not C/C++/ObjC language. > > It would be a good promotion for FPC/Lazarus, but the Apple might ban > the applications as well, once the app "confesses" in using non-Apple > tool > > thanks, > dmitry -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
