I like the current TThread =) I am writing a strategy game and I noticed how much time it takes to load the map, so why make the user wait? I simply put the map loading in a thread and while the map loads the user can use the user interface to choose a scenario or configure the game. If he is faster then the map loading then he will have to wait at the end. If he is slower, then he will have no waiting =)
Worked excellently in both Windows and Mac OS X. I agree that it should be avoided most of the times, but in some special cases it can be the best solution. In the particular case maybe seeing a patch would clarify things. Then one can discuss in more detail if it is positive or if another solution is better. The discussion got too theoretical (not to mention a couple of flames). -- Felipe Monteiro de Carvalho -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
