Hi, > Can fpGUI *currently* be used with (JEDI-)SDL?
You can use pretty much any library with fpGUI, just like you can with any FPC based application. What the fpGUI+SDL discussion was about, is the various backends fpGUI supports for drawing its widgets. Currently fpGUI talks to X11 (under Linux/*BSD) and GDI (under Windows/WinCE) to get window management and painting API's. The SDL discussion was about extending the fpGUI code with a new SDL backend - where SDL does the painting of widgets, forms etc. I believe what you are referring to is the following: fpGUI, just like LCL, can also supply a painting canvas to libraries like Cairo, OpenGL, SDL etc to draw onto. This is currently possible without difficulty. In fact, I have already seen a few fpGUI apps using Cairo and SDL canvas's to do some painting - the main app is standard fpGUI widgets using X11 or GDI, and then some window or widget contains the Cairo or SDL painting output. > What is the difference between using fpGUI with SDL and Lazarus with SDL? No difference. > Does the fpGUI + SDL create smaller binaries (on linux) versus Lazarus + > SDL? Or are the other pros and cons? Overall fpGUI application do have smaller binaries than Lazarus apps, irrespective if they use SDL or not. Regards, - Graeme - -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
