On 27/07/2011 18:31, Graeme Geldenhuys wrote:
So it's a question if you have a very time-expensive paint handler, you may
want to have more handles, and paint less
This is not always the case.
Well that's  why I wrote: "time-expensive paint handler"
Having many handles, and calling many paint handlers costs time as well.


  Take Qt as an example. The used to be a
window-handle-per-widget framework, but after Qt 4.5 switched to a
single window-handle-per-window. They felt the latter gave them better
performance - I experienced the opposite in fpGUI.




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