On 8 August 2012 07:50, Chavoux Luyt <[email protected]> wrote: > Hi guys > > I am thinking of writing a new (3D) window manager for linux using > OpenGL/glScene in Lazarus. Do you think it is the right tool for the job, or > should I rather look at something else using C or C++ directly with openGL?
The Object Pascal language is 100% fine for just about any task.... GUI app, Console app, CGI / Web app, Services/Daemon apps etc. There are already a few X11 window managers implemented using Object Pascal. XPDE (implemented using Kylix 3), fpwm (available on SourceForge which first used fpGUI Toolki, but not sure what it uses now) etc. I have also seen some window managers implemented using SDL (projects also available on SourceForge), and FPC includes SDL bindings out of the box. -- Regards, - Graeme - _______________________________________________ fpGUI - a cross-platform Free Pascal GUI toolkit http://fpgui.sourceforge.net -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
