On 8 August 2012 09:31, Chavoux Luyt <[email protected]> wrote: > That is why I was not so sure about its use on Linux (especially for 3D).
That's where FPC shines! FPC is very good at cross-platform support. I primarily code with the fpGUI toolkit, and every single fpGUI based project I work on doesn't have a single IFDEF Windows/Linux in the application code. My days with Borland Kylix 3 was very different. :) > I just want to confirm that SDL bindings you talk about is not the same as > the JEDI SDL tools? Or does the JEDI SDL components make use of these > existing bindings? I'm not 100% sure (so don't quote me on it), but I think the original SDL bindings included with FPC, came from the JEDI SDL project. Since then I think each has been maintained on their own. The nice thing about SDL is that it supports various backends (Linux Framebuffer, X11, OpenGL etc), so if one doesn't exist, it could use the others. SDL also has a reference implementation of a software renderer as standard, and can use hardware acceleration when available. -- Regards, - Graeme - _______________________________________________ fpGUI - a cross-platform Free Pascal GUI toolkit http://fpgui.sourceforge.net -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
