Mattias Gaertner wrote:
Reimar sent me a patch that allocates a simple colormap, instead of the "sophisticated" gtkglext colormap. That seems to be enough for multisampling. :)
I can confirm that it also fixes the issue for me: now I can get multisampling in TOpenGLContext on both Radeon and NVidia on Linux (previously only Radeon was working for me).
Thank you!, Michalis -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
