On 2015-03-23 20:43, aradeonas wrote: > Graeme I check fpGUI in past two years but if I want to be honest even > its screenshot's doesn't impressed me enough because I think with my > self I cant do such the example link that I sent with fpGUI,
fpGUI is perfectly capable in doing something like what you posted. About 3 years ago I developed a very graphical application for a client using fpGUI - all components looked nothing like the default fpGUI (win2000) theme. Though I am no graphics designer - I got given photoshop mockups which I had to reproduce in a real application. fpGUI also includes AggPas as an optional (soon to be default) Canvas renderer. AggPas is a 2D vector based graphics engine 100% implemented in Object Pascal and does some very high quality rendering of graphics and fonts. Here is a 10 minute sample I put together when I integrated AggPas with fpGUI. Nothing fancy, but it shows some features, and no scaled or segmented bitmap images were used - all done via fpGUI+AggPas's drawing API. http://fpgui.sourceforge.net/images/full/fpgui_agg-powered.png Because AggPas is vector based, you can do some pretty funky things too, like warp a fully working widget in a spiral, write text along any curved line, apply filters to give widgets a certain effect say on mouse over etc. I recommend you spend some time and evaluate your needs and build some mock screens using the various possible options: LCL-CustomDrawn, fpGUI with AggPas, BGRBitmap, MSEgui etc. Ask questions if you don't know how to use the various options. You should then get a better feel for what will work for you. Regards, - Graeme - -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ -- _______________________________________________ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus