A.J. Venter wrote:
Felipe, you may also want to look at gamepack, which provides a
double-buffered drawing component as well as sprite support. Mail me off-list
if you want the details.
Sounds very interesting. TDoubleBuffer seams very similar to what I am
trying to do. I must be doing a simple error ...
I really am going to write a good example program about this once I have
time and get this right.
But why don't you give the details on the list? This way they might
benifit someone reading the mail archives...
Felipe
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