A.J. Venter wrote:
Felipe, you may also want to look at gamepack, which provides a double-buffered drawing component as well as sprite support. Mail me off-list if you want the details.

Sounds very interesting. TDoubleBuffer seams very similar to what I am trying to do. I must be doing a simple error ...

I really am going to write a good example program about this once I have time and get this right.

But why don't you give the details on the list? This way they might benifit someone reading the mail archives...

Felipe

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