On Sunday 02 October 2005 04:01, Felipe Monteiro de Carvalho wrote: > A.J. Venter wrote: > > Felipe, you may also want to look at gamepack, which provides a > > double-buffered drawing component as well as sprite support. Mail me > > off-list if you want the details. > > Sounds very interesting. TDoubleBuffer seams very similar to what I am > trying to do. I must be doing a simple error ... > > I really am going to write a good example program about this once I have > time and get this right. > > But why don't you give the details on the list? This way they might > benifit someone reading the mail archives... > Because I have given it on-list before and don't wish to be accused of spamming. Since you ask though, you can check it out from SVN with svn co svn://silentcoder.co.za/lazarus/gamepack
Or you can browse the code at http://www.silentcoder.co.za/viewsvn It's under the lazarus license. A.J. -- "80% Of a hardware engineer's job is application of the uncertainty principle. 80% of a software engineer's job is pretending this isn't so." A.J. Venter Chief Software Architect OpenLab International http://www.getopenlab.com http://www.silentcoder.co.za _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives
