On Sunday 02 October 2005 04:01, Felipe Monteiro de Carvalho wrote:
> A.J. Venter wrote:
> > Felipe, you may also want to look at gamepack, which provides a
> > double-buffered drawing component as well as sprite support. Mail me
> > off-list if you want the details.
>
> Sounds very interesting. TDoubleBuffer seams very similar to what I am
> trying to do. I must be doing a simple error ...
>
> I really am going to write a good example program about this once I have
> time and get this right.
>
> But why don't you give the details on the list? This way they might
> benifit someone reading the mail archives...
>
Because I have given it on-list before and don't wish to be accused of 
spamming. Since you ask though, you can check it out from SVN with 
svn co svn://silentcoder.co.za/lazarus/gamepack

Or you can browse the code at http://www.silentcoder.co.za/viewsvn

It's under the lazarus license.

A.J.
-- 
"80% Of a hardware engineer's job is application of the uncertainty principle.
80% of a software engineer's job is pretending this isn't so."
A.J. Venter
Chief Software Architect
OpenLab International
http://www.getopenlab.com
http://www.silentcoder.co.za

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