I am getting the same error on 2 different machines. The first has an
NVidia Geforce4 MX 440 card, while the second has an onboard SIS card.
Both have the latest driver installed, but oddly enough the opengl32.dll
is the same on both machines. NVidia has a DLL called NVOPENGL.DLL. I
tried using it but it gives me an export error in the glu32.dll.

the opengl32.dll use the nvopengl.dll or simelar.
dont try to use this directly
please try to use mesa to get nearer to your problem just copy the
opengl32.dll from mesa to your
project directory / or lazarus in this case
you can download an precompiled mesa binary from www.glscene.org

Ok, I copied the opengl32.dll from the mesa3d.zip to the lazarus root directory. I still get exactly the same error. Theoretically windows should be using the file from mesa.

The original error I get is "The lazarus.exe file is linked to missing
export OPENGL32.DLL:wglSwapMultipleBuffers". I don't really know what
opengl version is supported by the original opengl32.dll.

ill check this today evening maybe i can remove this requirement

Thanks for your help :)

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