hi all, can someone help me out with an example or a pointer or something to how to do keyboard processing.
i'm using TApplication.AddOnKeyDownHandler() to catch keyboard events in my application. my event fires. my problem is, i have no idea how to implement key handling code. i assume that the information i need/want is in the argument of "Type Word" that gets passed to my event handler (along with the modifier). i don't see any "helper" classes or unit functions that help me process those events into something that i can write some code around for dealing with different keypresses. i took a look at the "Keyboard" unit, but that units looks like it is designed/intended for doing keyboard handling "closer to the metal". can someone point me at a basic snippet or some doc that shows me how to deal with the paramters in the event callback to get meaningful keypress information ? thanks, Tony -- X-SA user ? 0.4 is out ! http://x-plane.dsrts.com http://games.groups.yahoo.com/group/x-plane-foo/ _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives
