Hello everyone,

I know this is probably the wrong list to ask such thing but as I am not on the 
fpc list and many people on this list know alot more about coding than I do I 
just ask here.
I exclusively do (real time) graphics programming (on a hobby level) and for 
most stuff freepascal is fast enough. But now I have come to a point where I'd 
really like to have some faster vector/matrix math.
So I ask you guys if anybody knows of a way to achieve this. I have read that 
SSE/3DNow are the way to go but AFAIK there is no support for that in fpc.
I don't know much about interaction with other languages but would it be 
possible to use/write a SSE/3DNow math lib in C and then use this for my 
calculations. (I hate C but more speed is more speed and if it is only the real 
low level stuff, I think I can deal with it).
I am open for any suggestion esp. the ones not involving any C coding.

thanks for any help

Satan

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