On 7/14/06, Graeme Geldenhuys <[EMAIL PROTECTED]> wrote:
On 7/14/06, ik <[EMAIL PROTECTED]> wrote:
> You should have the ClinetWidth and ClientHeight, that will have
> different width and height then the canvas one... that's how it done
> on Delphi.
For now I use the self.ClientRect and work from there... The Canvas
thing still puzzles me though - the reason behind such an odd design
choice.
Lets assume you are creating a game, and needs scrolling map... what is prefed:
1. draw what you display ?
2. Store the whole map and display what you need ?
Usually display what you need require a lot less resources then
loading things on demand.
Regards,
Graeme.
Ido
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