> This should work in lazarus too. The missing part is, that you can not
> select other forms/datamodules components.
> 

Does this mean that if I got something (let's say A) on the main form,
and then I got a "behavior" (X) in a "behavior list" which is a property
of another thingy(B) on the form, I can't assign the A to the X of B?

Because the situation is exactly like this:

I put a "TCollectionManager" on the form, old school style.

Then I put a glscene on the form, double click (has custom component
editor) and add a let's say cube (Cube1).

Then I select cube1 and click the "..." in it's "behaviours" property in
the OI, which opens our special property editor. I click "+" and add a
"collision" behavior to the list of behaviors. Then I click it to select
it. The OI now displays the "collision" I added. But when now I click
the "manager" property of the collision, I can't choose the original
CollisionManager1 which is on the main form. It's not populated.

Jesus told me it's probably related to the missing/wrongly handled
LookupRoot so I guess that's the problem. I tried doing LookupRoot :=
"currently selected behavior" but that produces AV (I really am not sure
what the lookuproot thing is supposed to be tbh)

Sorry about the.. well slow moving and constant nagging, I'm doing this
mostly in free moments during the night and this whole visual thing is
rather new to me :)

Thanks again,

Ales

P.S: no need to hurry, this isn't a blocker, I'm just trying to get
glscene/lazarus up on par with the delphi version but the remaining
problems are not blockers.

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