One thing that is probably missing on the analisys about building
fpGUI vs. fixing Lazarus bugs is how much effort is there in making
each of those things.
I won´t pretend to have an ready answer, but I would say this is the
most important question when choosing which one to do, if you consider
that both are acceptable solutions.
My experience about this is dubious. On one side fixing lazarus bugs
is hard. On the other LCL is extremely extensive, so building a new
widgetset interface takes a lot of time.
For the particular case of Graeme I have a small tendency to say the
fpgui solution is better, because once done it will remain done, and
will always be fully compatible across all platforms. Any work to make
win32 and gtk interfaces perfectly even will have to be repeated later
for carbon, and for all other widgetsets that appear on the future.
Changing only the painting backend is much easier (100s of times) then
writing a new widgetset interface.
Of course others will say that this solution doesn´t apply to every
one, but hey, we are talking about the specific case of Graeme =)
--
Felipe Monteiro de Carvalho
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